After spending the last few days playing the new HeroCraft game, Strategy and Tactics WWII, it is time to present you with our findings.
First and foremost I must say I throughly enjoyed the game and had a really hard time putting my tablet aside and stop playing.
As you may know Strategy and Tactics WWII is a war strategy game, in which you control your troops, either german forces or allied forces, in order to achieve the goals required from you at the beginning of each campaign mission.
As in most strategy games, the first mission you’re presented with is the tutorial, that explains pretty much everything you need to know about the dynamics of the game.
You are thought how to select and move your troops around the map, how to attack enemy territories with and without troops, how to attack your enemies and support the troops that are attacking with other troops that are around that area. Basically the tutorial covers every aspect of gameplay you need to know about.
I’ve read somewhere that some players thought the game dynamics were confusing enough that they had to go through the tutorial two times in order to remember every rule that was applied and I can’t understand that. There are 3 or 4 rules that you need to memorize, going through the tutorial once is enough if you read the notifications that appear as we show in the video review.
The rules are as follow:
- Foot troops can only move once per turn.
- Jeeps and tanks can move twice per turn if they don’t attack on the first move.
- Airplanes can attack enemies and still be available to patrol the skies to defend your troops.
- Accomplish the mission objectives as quickly as you can.
So, how is that hard to memorize exactly?
Of course there are more subtil options that are explained to you after the tutorial, such as that you can call upon reinforcements based on the number of rations you’ve got. For example 25 ration portions will get you 6 foot troopers, and 35 can get you one tank or 4 vehicles, you can also see this in action on our video review.
Before you enter a mission you can also use the research points you’ve gained on previous missions in order to make your troops lives easier in the battlefield. You earn research points based on your performance during a mission.
There is basically nothing to say about controls in this game, you simply use your device’s touchscreen to choose the troops you which to move and where you want them to go.
If you want to open a menu simply touch on the corresponding button on the screen and it will open, don’t expect any hidden secrets on the corners of the screen, or having to battle with your Android’s back button to get to where you want to go.
Being that is a strategy game some might think that sound wouldn’t matter and would expect HeroCraft to not worry a bit about this part of the game. Well you were really wrong, sound matters in a strategy game, to keep players on their toes, and keep some players from falling asleep while playing, due to the hours of sleep they lost because of the game.
HeroCraft did really good by choosing the music that runs in the background of the game during turns and in the menus. The background music does its job by keeping you aware of it, and you will eventually find yourself humming it as well. The sound effects you hear when you attack an enemy with foot troops, jeeps, airplanes, and tanks were very well chosen as well and keep you interested through the turns, especially in some of the hardest and longest campaign missions.
Being this a WWII strategy turn game, you will find yourself always before a map, in which your troops and the enemy troops are portrayed as men, jeeps, tanks or planes. You will see that there is always a subtil change in the display when you choose which troops you want to move or you highlight an enemy battalion.
This just showed me that the graphic indicators where really well thought and allow the user to always keep track of what is about to happen in the game, whether in the enemy turn on in our own turn. Other than that I really enjoyed the way HeroCraft showed their vision of WII strategists in the menus and buttons throughout the game.
This game has 3 single player campaigns, which amount up to 18 missions, in which you have to defeat very powerful and intelligent AI enemies. After, and if, you can finish those 18 missions you have the most famous WWII scenarios to play as well and if you don’t like that game mode, or get through it pretty easily you can also play against other players online, or against your friends between several devices.
All in all, this basically means you can play as long as you want and you will always be challenged in new ways and you will never find anything too easy to beat, so the only reason you will find to stop playing this game, is that either you became bored, or really aggravated that you couldn’t win a certain battle. Very well thought of by HeroCraft in terms of longevity.
As I’ve said in the beginning of this review, I thoroughly enjoyed this game and will continue to play through the missions just to see if I can manage to get to the end of them. I can’t find anything bad to say about this game, it ran perfectly in my Asus TF300, no hiccups, lags or anything like that. I didn’t drain my battery as other games do.
If you enjoy strategy turn based games, you should really give the Strategy and Tactics WWII a try. Be assured you won’t be able to stop playing until you’ve achieved your goals, whatever they may be. This is definitely a nice addition to the HeroCraft games we have tested so far, so we owe a thank you to HeroCraft for bringing Android gamers all around the world worthwhile games.
Review by: Cátia Sofia @ Android Emotions