As announced here earlier in February, Soul Seeker from the Korean developer team Com2Us has the premise of providing a mobile friendly (and almost MMO) RPG that only takes you a couple of hours per day. In theory, it sounds good but does it deliver or they are trying too hard? Here is our review:
As most RPG’s available for any gaming platform, the game is mostly centered in the characters that bring the story to life and it is up to you to deliver the outcome to your chosen heroes. In an epic battle between calm and caos, gods and devils, you (and your heroes) are the only ones that are able to face this endeavour and bring peace once and for all.
This is the premise of the main mode or more commonly known as story mode, in which you’re able to choose a protagonist and throughout it, you are able to ask to join your party mythical creatures in order to face the toughest foes.
You may wondering how on earth can a RPG be playable in a small sized screen, but the fact of the matter is that the controls for the game were very well thought-out by placing the motion of the characters in medium sized joystick control on the left and the actions/powers of the character on the right, so you’re still have a reasonable amount of unoccupied screen where you’re able to see what’s happening.
Although some mechanics and RPG elements are well achieved for the mobile world, some of them still need to be a bit more “brushed”, for instance and this may sound somewhat confusing is the (massive) amount of RPG elements and customizations that exist in the game. As a mobile game, there’s simply too much to take into account and specially for a game that’s always connected to a server and for each action we take (customising or simply levelling up) can take a couple of seconds) can be annoying. It isn’t a bad thing per se, but for a mobile experience it can be a bit overwhelming and may spook some players.
But perhaps the most disappointing aspect of the game has to be the stages/scenarios in which the action takes place. In Soul Seeker, each world is divided by (in average) 10 stages with a big boss waiting for you at end, but there is no thrill on conquering each stage since they all look and feel the same, even the enemies look the same even though you have killed them countless times. This should an aspect to rethink.
The social experience in Soul Seeker is however a highly praise feature (although still a bit buggy) since it allows to play with your Facebook friends in a co-op mode to conquer the foes or you can also engage in a battle against your friends in order to determine which team is the best.
As described earlier, each world in Soul Seeker has around 10 replay-able stages in which you can play countless times in order to develop your team to the highest level. With 6 worlds available and still more to come, it is safe to say that it will take a reasonable amount of time until it reaches a saturation/non-innovation point. A interesting “limiter” introduced in the game is the fact that you’re only able to play 10 times a day (either 10 stages or 10 times the same stage… you get the idea). You can increase the amount of “keys” to unlock, but for that you have to pay.
Battery and Performance
This is were Soul Seeker fails in providing a proper mobile experience since with the massive amount of resources and the always-on connection to their servers, the battery takes a huge toll so be advised for a considerable battery drop but overall it performs quite all with no noticeable “lags”.
Graphics and Sound
Be prepared to be amazed by the anime type graphics presented in the game that are very well achieved and goes to what we are used to in the genre, kudos to the developer team that has nailed that key element of the game. As the soundtrack goes, it does provide a fair amount of interesting “ambience” tracks taking in consideration the scenario you are in and also, as a neat little feature, both the characters and the creatures have their own voices giving them a little more depth making the players more engaged to them.
Ads an In-App Purchases
The developers of Soul Seeker were kind enough to make an ad free game being less distracting to the players (they can be focused on the proper content) and as a freemium game, it presents two types of currency: the coins as a standard one, obtainable throughout the game, and the gems (payable) that allows you to access exclusive content and can make things much more easier.
Video Of The Game
With a few tweaks here and there and with a fair suggestion that sometimes less is more, Soul Seeker shows promise and may be what the future holds as far as RPG gaming goes in mobile, but for now you can enjoy this quite interesting game that allows you to bring peace to the world with the help of creatures or your actual friends, while providing you a couple of hours of fun.
Note: This game was tested/reviewed using a LG G3 device.